crashfunction: (i can hear oh i can hear)
Red ([personal profile] crashfunction) wrote2014-11-22 11:58 am
Entry tags:

application for [community profile] havenrpg

Name: Em
Contact Info: [plurk.com profile] biowafers
Other Characters Played: None
Requested apartment: N/A

Character Name: Red
Canon: Transistor
Canon Point: Just after defeating the Spine
Background/History: Story summary and personal background
Personality: Red is a woman of thought, planning, and action. She's also a woman of great talent, having spent five years in the top percentile of performing artists. However, despite her predilection to take action and her vocal occupation, Red is a private person. Even when she had her voice she was rare to explain the why behind her actions, whether it be selecting two non-traditional disciplines (music and linguistics, she cited "personal reasons" as her motivation) at a school that excelled in civic planning or the influence and meaning behind her music. Once she makes up her mind it usually doesn't matter what other people say or think, she executes the action that she's decided will be best without her resolve wavering. This can be seen multiple times such as when she turns left, back to the city instead of right as the Transistor directs her, or at the end when she decides to join him within the Transistor despite his great protests. This ability to plan, decide, and act is key to Red's personality, especially without her voice. She's not the type to sit around and waffle over a decision for ages; she simply takes what she has and knows, and makes up her mind without much drama or hesitation. That is not to say that she rushes into situations without thought or consideration, rather she shows great insight and understanding for the world around her, such as when she realized the effect her music had on people and took measures to cause as little disturbance as possible until she was ready to face the public again. Even when shaken, her resolve is quickly restored and she is able to move to action as necessary, as shown by her quick recovery from the Camerata's attack (which robbed her of her voice and the life of her lover) and her acquisition of the Transistor.

Speaking of the Transistor, his story is shrouded in even more privacy and mystery than Red's. Before the Camerata's attack he had a life and body of his own, though it was very closely tied with Red's, but as a result of the attack was reduced to simply a consciousness within the Transistor, the weapon meant to take Red's life. In the process of this transfer of consciousness nearly all of his "trace data" (that is to say, the data history linked with his being) was corrupted (and unrecoverable), which is how he likes it. If Red is private then "Mr. Nobody," as he once jokingly refers to himself, is a ghost. (It should be noted that "the Transistor" is the weapon and "Mr. Nobody" is the personality, but he refers to himself as the Transistor now that he inhabits it. The powers of the Transistor are independent from him though he can understand some of the workings of weapon from the inside.) What data remained after the transfer into the Transistor indicates that Mr. Nobody did not make a selection for a course of study, citing "Still figuring things out" as his reasoning. Not only is this unusual to the point of uniqueness, but he also did not enter any of his data into the Cloudbank census, meaning that he could not be tracked or pinpointed whatsoever. All of this indicates how private he is, preferring to simply not exist and not conform to the norms of society.

While he hides himself behind privacy and a lack of information, he does have his own thoughts, opinions, and personality which can be discerned by his running commentary and chatter, the only thing he really has left of his previous life. Now inside the Transistor, he can do nothing but talk, but he does enough of it to make up for Red's silence. Talking is the only way he can affirm that he still is "alive" in some sense, and this reassurance of his existence is a major contributing factor behind how chatty and talkative he is. However, he does his best to keep this worry private as to not worry Red- a common motivation for his actions- by doing things such as assuring her that he's dead and that this is a new life for him. Occasionally he slips up and reveals that he wishes to be outside of the Transistor, alive again, such as when he wishes he could touch her again. From the very start it is clear that he and Red are very close (lovers, revealed later in the game) and that he tries to protect and support her, as he gives his life to save her from the Camerata's assassination attempt. As a voice inside the Transistor he realizes that all he can do is support Red, and strives from then on to do so. He gives her advice, encouragement, reminds her of how great she is (and how much he loves her), and does his best to warn her of dangers and keep her safe. Even when Red makes decisions that he advises against (usually ones that put her in more danger) he doesn't berate her or argue, he simply does his best to help her in the new course of action. Part of that is because he believes in her and trusts that she'll make the right decision, and part of it is because he knows that arguing is useless, even if he doesn't agree. Mr. Nobody isn't shy to voice his reservations and concern over her safety, and certainly is more hesitant than Red, but he doesn't push the issue and quickly switches to talking instead about taking down the Process and the Camerata, noting how they're going to pay for the attack that created this situation. The only time he argues with Red and begs her to change her mind is when she makes the decision to leave the (now empty) world of the living and join him within the Transistor. None of this is to say that all he does is worry and bash their enemies, he spends quite a bit of conversation time in upbeat chatter, commenting on the world around them, reminiscing about how things used to be, and even making the occasional joke. He has humorous streak and knows how to hold a pleasant conversation with people when they're around. The fact that he manages this despite the constant danger and bleak situation shows that he's generally positive, a contributing factor to his trust in Red's decisions.

While Red is decisive and action oriented, that is not to say that she is always moving and pressuring. She loves her own share of fun and relaxation, whether that be napping in hammock or eating pizza from Junction Jan's (Sea Monster is the only choice, really). It's easy to put a smile on her face and she's friendly enough with the people she gets to know. As a music idol, she's not a stranger to people, fans, and the spotlight, but Red doesn't surround herself with masses of people, but rather a few close souls that are important to her. Those are people that she can rely on in times of duress, for she is not always unshakable and has her moments where she needs to know she's not alone. During those moments she needs reassurance and support from those she loves, and that's when she does the rare thing of explaining her inner mind, letting her worries and thoughts be seen by the people close to her heart. She carries two new weights as well: the well-being of the Transistor and the loss of her voice. Even though she still has her actions left, her voice was her career and life, and her songs were her way of communicating her inner thoughts to others (though a bit obtusely). After the attack, the Transistor is her link to that old life, since the voice and mind now within it was the closest person to her and her work. Not only does that connection exist, but the voice in the Transistor is the only thing she has left of her lover, and so she relies on him for support.

Even though she does not necessarily share her mind with just anyone, Red still thinks about the people around her and shows them consideration. Although she can act selfishly, it is not until she has been driven into a corner and there is no one left to consider, such as when she has the option to rebuild Cloudbank despite all the citizens being Processed but instead chooses to enter the Transistor. Although she could have simply run away from the Process and Camerata (as the Transistor urged her to do) she decides to fight them to protect the city and the people within it. Red understands that even after being given a tool that can erase and rebuild her city at will that the true heart of things lies within people and society, and she holds those things to be extremely valuable, even more than her own life. Much of her music shows that she considers free will and diversity of thought to be important aspects of being and existing (We All Become and Signals), which is a contributing factor to her silence on her own opinions as she does not want to influence the opinions of others. As such, she promotes individuality and even fights for it when resources (such as the Transistor or her music) are made available to her. And fight she will, as Red shows no hesitation to combat the Process and the Camerata when they start attacking Cloudbank. She's protective of those around her and has a fierce streak, which also comes out in her music (In Circles). This ferocity ties into her determination and willingness to take action, and is quite easy to see as Red tears off the bottom of her concert gown, dons a jacket of her dead lover, and takes her newly acquired Transistor into battle against an enemy she never knew existed.

Abilities/Powers: The Transistor is Red's way of fighting and comes with one primary function and the ability to equip secondary abilities. The primary function originates from the Transistor while the other functions are gathered from strong willed, influential, and unique people who have been Processed and/or killed with the Transistor (Cloudbank unique, i.e. Red would not gain a new ability by killing anyone/anything in Haven). The Transistor can be equipped with four secondary functions, three of which have a single modifier slot and one of which has two modifier slots, and two passive slots. All secondary functions can be equipped to any of these slots and perform differently depending on if they are active, upgrade, or passive. The Transistor has 20 memory to allocate, with each secondary function costing a certain amount of memory, and the equipped functions cannot exceed this allocation. It is possible to increase the amount of memory, unlock two more passive slots, and unlock second upgrade slots on more active functions; these are gotten in game though leveling, and thus would only happen in Haven under mod approved circumstances (no current plans on this occurring). The designation of functions to certain slots is available only at Access Terminals within Cloudbank, and thus the state of functions will not be able to be changed in Haven unless significant technical research and functionality was created to access them (also not planning on this happening). Below are the functions Red has access to, described as they are equipped (i.e. the passive ability if equipped in a passive slot), with links to extended details.
Turn(): This is the primary function of the Transistor. It allows the user to pause time for only them and plan a limited number of moves. The user can move (limited) and plan functions to use (limited). Turn() allots 100 planning points to be spent across these actions, though not all points must be used before executing the Turn() queue. Alternatively, if there are a few spare planning points Turn() can be overloaded with one final function, regardless (within limit, none of the functions Red has right now would exceed this limit so it's not applicable) of how many points they cost. Overloading Turn() allows no functions to be used again until Turn() is fully recharged. If Turn() is executed without overload then functions can be used in real time while Turn() is recharging. Note that executing Turn() with points to spare will allow it to recharge starting from the spare points, thus allowing it to be used sooner. There is no given value for how much movement costs in Turn() and so it will be estimated at 10 points every 5 feet. Base recharge for Turn() is 5 seconds. All actions queued and subsequently executed from Turn() will happen at a higher speed, minimally with functions and extremely with movement.
Crash(): Harm and distrupt nearby Targets, exposing vulnerabilities. Close range stab, base damage is low, causes 2.1 seconds of stun, has a turn cost of 20.
Breach(): Pierce Targets with great force across long distances. Long range energy projectile, high damage, piercing ability, has a turn cost of 42.
Spark(): Launch fast unstable shells that split into explosive particles. Can be placed at low-medium range, has a low-medium area of effect, low damage, has a turn cost of 20.
Jaunt(): Recover more quickly after using Turn(). Passive, Turn() recharges at 125% speed.
Mask(): Conceal the User's physical self, amplifying the next action taken. Grants 6.3 seconds stealth, 10 second cooldown once User is revealed, next action causes 200% damage, usable in Turn() recovery, has a turn cost of 5.
Load(): Increases the area of effect of most abilities. Upgrade, very high damage in close range User centered blast.
Help(): Gain a 25% chance to turn into a SuperUser on using Turn(). Passive, long range and extremely high damage in a concentrated area ignoring defense ratings, consumes entire Turn() planning phase.
Bounce(): Chain-reactive, deflecting. Not equipped.
Ping(): Reduce Turn() planning cost and speed up most functions. Upgrade, Turn() planning cost reduction 25%, action speed 120%.
Get(): Magnetic, rearranging. Not equipped.
Purge(): Applies a corruption effect to most functions. Upgrade, low damage over 2 seconds, slows Target slowed 70% for duration.
Modified Functions and Their New Abilities
Breach() + Ping() + Purge(): Breach has a turn cost of 31.5 with the reduction from Ping(), fires has a fire time of ~1 second, and applies the conditions from Purge() to all Targets it hits.
Mask() + Load(): Creates a high damage blast from Load() when activated, this does not break stealth.
Set Up of Transistor
Active Functions: Crash(), Breach() + Ping() + Purge(), Spark(), Mask() + Load().
Passive Functions: Help(), Jaunt().

Items/Weapons: Just her clothes and the Transistor.

Sample Entry: [ The video feed shows a red haired woman, obviously sitting, since she's resting her arm on the guard of a greatsword with her face next to the hilt, half of the sword showing in the video. Except it's teal and gold, with a red looking... well, almost like an eye. A man's voice is heard and the sword flashes with the voice, the woman never opening her mouth. ]

Hello, I'm the Transistor, and this is Red, and, well, we're new. And we've got questions. First off, can we get anything to write with? Notice how these things don't come with any text capability, and Red needs to talk somehow.

[ The woman gives a small smile and a wave, still not speaking. ]

Next, what's there even to do here? I'm not seeing much of anything around here, not even a place to get flatbread, or a concert hall, or-

[ Red raps the Transistor gently with her fist, silently telling him to get on with it. ]

You can look outside as well as I can, and there's not much happening. So what is there to do? Can't make us sit around all day for no reason, there wouldn't be a point in us being here.

Sample Entry Two: The city was... dim. Dim and dull. That was the first thing Red had noticed here, was how different the shapes and colors were. Cloudbank was bright and brilliant with colors and lights everywhere. Here the Transistor stuck out like a sore thumb, all teal and gold with a splash of red, glassy and smooth, lighting up when he spoke. In Cloudbank it fit in just fine with the colored lights all around, reflecting off the water in the canals, the tile on the walkway. Heck, Goldbank was even called that- "gold" "bank"- and this place was called Haven. A haven was a place of refuge, and this felt like one, but that was because they were lacking so much. It gave the feel that without what meager amount was supplied by the city that they would all die from any number of things: starvation, thirst, and monsters seemed to be at the top of the list. Even though she could fight the monsters, there was little she could do against the other two, and there certainly wasn't a Junction Jan's here.

"Red, you still there? What are you thinking about?"

The Transistor pulled her out of thought, and she looked over to where it rested beside her with a smile. Even if they couldn't talk anymore, even if they couldn't hold hands, couldn't laugh together, at least they were still together. If she had lost her voice and lost him... it might have been too much. She might not have been able to pull herself together fast enough to fight the Process. But here they were, in some unknown Haven, still together. They could make it through this as well, she'd make sure of that. She'd fight for it, make sure to get them back home in one piece. Certainly they'd lost enough pieces already.

She stood up from her seat at the table and picked the Transistor up, heading for the door. "We're going out? Anything in particular?" Red gave a shrug in response. She didn't have any plans, but something was sure to come up that she could help with, the prerequisite being that she couldn't be holed up inside her apartment. Fine, this suited her anyway. "That's like you. Lead the way."